We’ve put together a Premier Pro Guide to share some of the tools, tips, and workflows we’ve developed while creating our multimedia projects—from our short-form videos, social media posts and story-driven interviews. This guide highlights the editing techniques, organizational tricks, and export settings that have helped us streamline our process and maintain quality across projects. Whether you’re new to Adobe Premiere Pro or looking for ways to make your editing more efficient, we hope this resource offers practical support for your own creative work.
Process
- Select interview quotes
- Add tagged block Qs to temp timeline (colour code used Qs)
- Pancake temp TL and final TL
- Pull best Qs into final TL; rough cut/storyboard
- Write/record/clean voice over
- Select music bed
- Mark up music
- Select b-roll and arrange in Icon View (colour code used broll)
- Automate to Sequence b-roll to align markers
- Project Manager – export with files to SSD – reopen rough project on SSD – kill rough cut on Master Project
- Build proxy files for selected files on proxy drive
- Cut/Add Images
- Speed ramps
- Colour grading/presets
- Effects (warp + unsharpen mask)
- Animation of clips/images/titles (Ken Burns or Basic 3D)
- Title/Transitions/Graphics
- Export all audio to Audition for final clean/Re-import
- Chapter markers (if necessary)
- Export
- Proxies
- Global FX mute
- Render
- Preset 16×9 or 18×9 (use black bars for ref or not)
- Set Scratch Disk Settings with each new project
- Interview footage:
- Don’t interpret
- Drop on sequence/keep settings
- Broll footage:
- Interpret
- Use speed ramp to increase to normal speed or keep as slo-mo
- Search broll tags
- Create working bin and organize in icon view
- Drop music into timeline
- Markers at beats (plus at 0:00:00)
- Automate to sequence:
- Selection order
- At unnumbered markers
- J/L-Cut: Overlay audio before/aftervideo starts/ends to shift story progress
- Action Cut: Cut to beat or movement or action (ie cut to tight shot on key movement of bear)
- Montage: demonstrate progress
- Match Cut: two different scenes with similar movement/feel/direction to create smoother transition
- Horizontal Flip: flips image to keep direction same between cuts, moving each clip left or right)
Speed Ramps (Warp Stabilizer must be after)
- Speed/Duration for full speed up/slowdown of clip:
- S = Hotkey
- Change %
- Time Interpolation = Optical Flow (key for slo-mo 23.976)
- To speed up/slowdown within one clip (ie VH or VD):
- FX = Right click on FX button on clip > Time Remapping
- Creates rubber band > enter Keyframes to slowdown/speed up > adjust in clip
- Click “V” > make blue > expand to create ramp > adjust tilt feature for micro adjustments
- Easy ease in/out to smooth
- Right click > Time Interpolation > Optical Flow
- Freeze Frame
- Stop playhead on desired freeze frame spot
- Right click > Insert Frame Hold Segment > edit/adjust
OR
- Right click > Add Frame Hold Segment > ends video with last shot
OR
- Use camera icon to take JPG or PNG > import into project (or LR/PS) to have static/edited image to blur in/out from video
- Speed Ramps with Interpreted Footage (make 60 fps, etc play at full speed in 23.976 TL):
- FX = Right click on FX button on clip > Time Remapping > Speed
- Increase % to 230-250% or move rubber band up to this threshold
Reference Videos
- slo-mo with 23.976 frps – quick
- slo-mo with 23.976 fps – depth
- deep optical flow use
- freeze frame + speed ramps – Premiere Gal
- speed ramps – Matt
- re-mapping style techniques
Colour Grading
- Adjustment Layer
- Project Panel > New Item > Adjustment Layer OR ‘A’ Hotkey
- Adjustment layer is master effect on all video below
- Always blank in project panel/can re-use and will always be blank
- Put each effect on new adjustment layer (Nest if needed)
- EX: Go to colour > add preset > go to Effects Control to adjust on entire layer
- ALT: Copy/select footage > copy > CMD + Option + V > select assets to paste
- Design Preset/LUT
- Import LR Preset or Design preset per camera
- Lumetri Colour > menu (triple line) > right click
- Save As .CUBE
- Save to Desktop or Adobe File in Docs
- Right click Premiere icon on Desktop > Show in Finder
- Right click > Show Package Contents
- Find Lumetri Colour > Find LUTS > Find Creative
- Move saved .CUBE files here = permanently loaded
- Import Preset/LUT
- Lumetri Colour > Creative > go to LOOK > ADD LUTS
- Adjust intensity on input
- Lumetri Curves
- Mainly same as LR
- Hue v Sat: drop keyframes markers to isolate parts of footage to enhance, lower specific colours
- Luma v Sat: desaturate black/white in Lumetri Colour (possibly build into LUT)
- Hue v Hue: use eye dropper to alter specific colours
- Hue v Luma: use eye dropper to improve light (interviews mainly)
- Masking
- Add Lumetri Colour
- Go to Effects
- Click clock icon on Mask Path
- Click pen tool
- Draw mask
- Adjust colour/light for in/out of mask
- Click PLAY button for mask to track subject
- Scopes/Colour Wheel
- Use for deep colour adjustment; breakdown histogram
- Set Scopes to Waveform Luma (to analyze luma/light)
- Set Scopes to Vector Scope YUV (to analyze chroma/colour)
- Set Scopes to RGB Parade (to adjust chroma-luma intersection/colour/light in shadows, etc)
- Fix luma (Waveform), mid-tone chroma (Vector Scope YUV), then chroma high/shadows (RGB Parade)
- Colour Matching (same link as above)
- Use existing image/file of video colouring you like from similar scene and upload/ place in timeline (could use final LR files of bears)
- Place ref image/vid on left of video you want to correct
- In Colour Wheel (Lumetri Colour), click Comparison View
- Click Apply Match
- Apply new Lumetri Effect to Apply Match without overwriting previous colour edits
- HSL Secondary (same link as above)
- Deep colour correction of specific colours
- Use eye dropper to select specific colours you want to pump/lessen (especially if one colour is seen in one place on shot)
Core Effects
- Sharpen/Unsharpen
- Add Sharpen effect
- Go to Effects
- Click clock icon on Mask Path
- Click pen tool
- Draw mask
- Adjust sharpness in/out of mask
- Click PLAY button for mask to track subject
- Warp Stabilizer (or this source)
- Key is smoothing: lessen (even between 1-5); don’t increase (mostly)
- No Motion works only if camera is static to create tripod effect
- Advanced: crop less/smooth more can help with very rocky footage
- Advanced: Rolling shutter Ripple > Enhanced Reduction helps with Jello effect
- DeNoise
- Alt option in After Effects
- Dust
- Search Effects: Dust
- Create “elipse mask”
- Radius = 20-30
Crop/Animation Effects
- Keyframes
- Effects Control (apply) > Effects (find): Insert to place effect on certain part of frame/clip
- Stopwatch to engage
- < o > = to start/end
- Keyframe Interpolation
- Helps speed up/slow down animations/titles
- Use easy in/easy out to smooth
- Crop/Scale (see above link)
- Crop
- Where horizon can be adjusted
- Where to adjust position of frame
- Zoom (see above link)
- Use scale w/Keyframes to zoom in/out + transitions
- Ken Burns
- Scale + Position to create movement and effect
- Use Key Frames to speed ramp, create timing
- Basic 3D:Alt to Ken Burns
Graphics/Niche Effects
- Stack
- Stack two video files on top of each other, adjust opacity (for Choco/Stone bear in open?)
- Gaussian Blur
- Use to move out of or into focus
- Alt is to use Camera Blur in After Effects
- Google Earth Recordings
- Highlight scenes in video
Transitions
- Audio Transitions: Use constant power for smoothing audio between cuts w/ audio
- Mask Transitions: Use mask to transition video to video if cut is awkward; requires frame by frame mask construction
Titles
- Title: File > New > Legacy Title
- Source
- Source
- Black Screen: Located under New Item tab on project panel
Audio
- Extend song
- Edit > Edit in Audition > Select sequence
- In Audition: Select audio or song
- Click enable Remix
- Enter Target Duration – enter how long you want song
- Multitrack Mixdown > Export to Premiere > Mixdown > Select Stereo
- In Premiere: Select track
Chapter Markers
- Add markers
- Marker Panel > click chapters
- On export
Export
- Video:
- Profile = Set to high
- Level = 5.2 (check this is right for 18×9)
- Frame Rate = 23.976
- Render at Max Depth = Check
- Bit Rate
- Encoding = CBR
- Target Bit Rate Depth = increase to 100
- Maximum Render Quality = Check
- Audio:
- 48000 Hz
- Quality = High
- Bitrate = 320
- Effects:
- LUT Applied = Upload Gamma Correction LUT
Reference Videos
***Remove Attributes to reset specific assets across board